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Fallout nv melee weapons
Fallout nv melee weapons










fallout nv melee weapons fallout nv melee weapons fallout nv melee weapons

A big bonus to those who run it with the Megamod is the Megamod's included Mr. Therefore, I cannot predict what may happen if you choose to run them together, though I'd go for "Nothing dangerous or even noticeable". It should already be off if you haven't turned it on.), or some weird stuff might happen.į2WR is also compatible with the MIB88 Megamod, though I personally have not tested this. Make sure you set the ammo mod settings in the RP's ddraw.ini to the default 0 if you use F2WR with the RP (i.e. Thus there is no need to start a new one.į2WR is fully compatible with Killap's Unofficial Patch and his Restoration Project, because it uses his item protos. It is also compatible with all saved games, as its changes apply themselves whenever you load up the game.

  • Give credits to me, even if you are using just one single file of this mod.į2WR is backwards compatible, which means that any version of F2WR can be installed over an older version.
  • I will never deny you from doing it, but I want to know what you are doing. You may use, steal, rip, burn, modify and distribute F2WR partially or entirely, AS LONG AS YOU: And when you're outnumbered in the wastes, don't count on winning unless you're many levels above your opponents in weaponry or armor. Don't even think about taking on the Raiders until you and your friends are toting some serious hardware, perhaps even Power Armor. And if your opponent wields a 14mm Pistol, not even Power Armor will protect you from taking 4-10 damage.ĭon't expect to successfully wipe out Metzger's gangs until you've got some Metal Armor and perhaps a Combat Shotgun. unless your opponent reloads it with AP ammo, in which case you still take heavy damage.

    fallout nv melee weapons

    But if you're wearing Combat Armor, the Assault Rifle will barely itch. You can expect to be shred apart by someone wielding an Assault Rifle when all you're wearing is Leather Armor. These changes certainly make the game more realistic, fast-paced and dangerous, but not so much that they take away the fun. The specific changes are listed further down. This mod makes the Throwing skill more useful, makes AP ammo better than JHP against high level armors, rebalances laser resistance of all armors, retools the Bozar into a very powerful sniper rather than a deadly machinegun, rebalances the melee weapons, makes 7.62mm ammo more common, and much more! It all depends on what you choose to install, of course. You can contact me at or you can send me a PM in the No Mutants Allowed forums, where I am known as Magnus, and that is called Magnus.į2WR also has its own kickass thread in the NMA forums, where you can post suggestions, criticism, questions and other fine stuff. The F2WR, "Fallout2: Weapons Redone", is made and updated by me, Magnus.












    Fallout nv melee weapons